What is a surface?

A surface is an image of a specific size with the pattern repeated on it.

Why (not) use a surface?

Benefits

Ready to use

With tile export, you need to rebuild the repeating pattern in other software. With a surface, you get the repeated pattern ready to go, at any size and repeat count.

Centred by default

Many software applications will repeat a pattern from the top-left corner, which doesn't look so pleasing. By default, Repper will centre the pattern, creating a more balanced image.

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Downsides

Can not (always) be repeated

When the horizontal or vertical repeat count of a surface isn't a whole, the surface itself cannot be repeated anymore. If you want to surface to be repeatable itself, unlock the repeat count and set both values to a whole number (no decimals), as described here.

Takes longer to export

Building a surface takes more time than a single tile. If you are exporting very large bitmap surfaces, it may take minutes for a single surface. Vector surfaces can take even longer, all depending on the amount of detail and repeats (see some tips here to avoid long export times for vector).

Larger file size

Obviously, a surface will take up more storage space than a single tile. If you are exporting a pattern to be used later and you know how to repeat the pattern in other software, exporting as a tile is the most versatile and compact way to save your pattern.

Export as surface

You find the tile export by selecting the Export tab (1) and then choosing the Surface tab (2a): or select Surface from the Dropdown menu (2b):

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